SDL2 Game Tutorials
A downloadable asset pack
A collection of SDL2 tutorials, from Parallel Realities.
https://www.parallelrealities.co.uk/tutorials
This archive contains the following tutorials:
* 2D shoot 'em up tutorial (3)
* 2D top-down shooter tutorial
* 2D platformer tutorial
* Sprite atlas tutorial
* TTF font tutorial
* 2D adventure tutorial
* Widgets tutorial
* 2D vertical shoot 'em up tutorial
* 2D run-and-gun tutorial
* Rogue-like tutorial
* Achievements tutorial
* 2D strategy game tutorial
* 2D isometric game tutorial
* 2D map editor tutorial
* 2D santa game
*2D split screen game
You can preview the list of files in the archive by following the link below:
https://www.parallelrealities.co.uk/downloads/tutorials/sdl2/SDL2_Tutorials.txt
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The source code to the unfinished games: Lasagne Monsters, 3 Guys Apocalypse, and the RPG Orb is available to those who are willing to pay a bit more. See the project pages for those below:
https://parallelrealities.itch.io/lasagne-monsters
Updated | 9 days ago |
Status | In development |
Category | Assets |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | Parallel Realities |
Tags | sourcecode, Tutorial |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $9.74 USD. You will get access to the following files:
Development log
- Minor compile fixesNov 23, 2024
- Split screen game tutorial addedMar 20, 2024
- SDL2 Santa added!Nov 23, 2023
- Compile fixes.Feb 14, 2023
- SDL2 Shooter 3 added!Feb 13, 2023
- Medals tutorial addedDec 05, 2021
- PPP tutorial bug fix.Sep 06, 2021
Comments
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Which of these tutorials do you feel has the most flexible or well implemented entity system / architecture?
Many of the tutorials support an entity system, where entities can be created by name, and can interact with each other. They do this using an entity factory (entityFactory.c), which sets them up and defines their behaviours via their init calls. They then interact with each other via a call that processes them each frame (usually in entities.c, in a call called doEntities).
The most basic one is Adventure, where only the player interacts with other entities. It's also turned based, so things only interact as the player moves about.
Both Santa and Gunner support a real time system, where entities can all interact with one another.
Rogue is the most complex, since it supports saving and loading, which means the entity states must be preserved and set back up again.
Great summary, I apprecite it!
Thank you very much!
Excited to learn from such a talented dude
Great tutorials, clear, succinct and not junked with redundant details. It would be cool if you really would do a tutorial about a multiplayer game and even a basic 3D game from scratch using vertices to describe faces of polygons and based on that construct the 3D scene ( similar to how OpenGL's pipeline works )
Many thanks to the author for this tutorial.
I bought this after going through lots of online tutorials. I wish I had started here. These tutorials are easy to understand and have plenty of content. I've already compiled all the final projects to ensure they work (they all do) and then started the lessons. I got through 7 in 2 days just in my free time. They are very clear and being able to work from functioning source code makes it easier to understand.
These are great.
Tutorials are fantastic. Thanks for making these!
100% worth every penny. I've been programming for years and sometimes it's just nice to see how other people approach things, to come up with new ideas. Be it games, web apps, etc. But not just bits and pieces, the entire thing. Great stuff!
Just what I was looking for, written tutorials (not videos that are hard to reference later) in as close to bare metal programming as you can get with SDL2 and in my preferred language C.
Love that there is a variety of project types and more are being added, (especially interested in the 2D strategy game).
Great work and thank you for providing this for people interested in low level game programming.
Just skimmed through some of the source and am very happy with the purchase. Looking forward to going through these!
Doing this in C++. As Parallel said, it's easy to follow along. It's also great practice in "transposing" the code from C to C++.
Excellent purchase!
is it possible to follow along with C++? These tutorials look really insightful but I only have experience with writing cpp and c#.
If you understand C++ then you won't have any trouble understanding these tutorials; C++ was originally developed as an extension to C, so they were both very similar languages.
Thanks for the reply! Just purchased your tutorials and making my way through them now. Really great stuff!
This is the best game dev course related to C/SDL! Glad I found it
I just bought it today. The only updated tutorial on C & SDL2 game development. Thank you very much!
Thank you for including your new Map Editor tutorial!
No problem. I've been making little map editors for my own games for a few years, so I thought I'd demonstrate how I go about it. It' s only a little thing, but hopefully some will find it useful / insightful.
I wanted to thank you for sharing your knowledge and experience. Actually, I'm a web developer, but something I wanted to learn for a long time was to develop games in C. It will be a long learning process for me, but it is quite enjoyable. I would recommend to friends who buy this learning kit to progress slowly, it can be supported by learning openGL at the same time. If you are interested in these technologies, I highly recommend this course. These courses will also help you learn how algorithms and data structures (For Example Linked List) work. Have a nice day.
I highly reccomend those tutorials, best money spend since long time
i agree
These are the missing SDL2 tutorials that the world needed. Thanks!
These tutorials have been better than any other I can find for C/SDL2. Almost every other SDL tutorials I could find were either outdated, using C++, or just sort of half-baked. They're structured in an easy to understand way, and the code itself is structured in a way that's easy to understand/modify and play with on you own. Absolutely awesome, thanks so much!
If you’re a starting C language and want to learn how to develop games using SDL2, then I would highly recommend this tutorial series. They are a great introduction into programming in C and using the many features of SDL2. They hold your hand, but also force you to look at the source code to learn what’s going on under the hood. If you’re like me and re-write what the author writes it will help solidify a lot of the concepts. You can even mod the tutorials for extra practice.
Best $5 (or more) you can spend with regard to learning SDL2.